/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); //GraphicsDevice.SamplerStates[0] = SamplerState.PointWrap; //GraphicsDevice.BlendState = BlendState.NonPremultiplied; StateManager.Draw(gameTime); GameSpriteBatch.Begin(); GameDebugger.Draw(); GameCamera.Draw(); StateManager.DrawSprite(gameTime); //GamePlayer.Draw(gameTime); GameSpriteBatch.End(); // TODO: Add your drawing code here base.Draw(gameTime); }