Пример #1
0
        public GameAttribute(int id, int u2, int u3, int u4, int u5, string scriptA, string scriptB, string name, GameAttributeEncoding encodingType, byte u10, int min, int max, int bitCount)
        {
            Id = id;
            U2 = u2;
            U3 = u3;
            U4 = u4;
            U5 = u5;
            ScriptA = scriptA;
            ScriptB = scriptB;
            Name = name;
            EncodingType = encodingType;
            U10 = u10;

            Min = min;
            Max = max;
            BitCount = bitCount;
        }
Пример #2
0
        public GameAttribute(int id, int defaultValue, int u3, int u4, int u5, string scriptA, string scriptB, string name, GameAttributeEncoding encodingType, byte u10, int min, int max, int bitCount)
        {
            Id = id;
            _DefaultValue.Value = defaultValue;
            U3 = u3;
            U4 = u4;
            U5 = u5;
            ScriptA = scriptA;
            ScriptB = scriptB;
            Name = name;
            EncodingType = encodingType;
            U10 = u10;

            Min = new GameAttributeValue(min);
            Max = new GameAttributeValue(max);
            BitCount = bitCount;
        }
Пример #3
0
        public GameAttribute(int id, float defaultValue, int u3, int u4, int u5, string scriptA, string scriptB, string name, GameAttributeEncoding encodingType, byte u10, float min, float max, int bitCount)
        {
            Id = id;
            _DefaultValue.ValueF = defaultValue;
            U3           = u3;
            U4           = u4;
            U5           = u5;
            ScriptA      = scriptA;
            ScriptB      = scriptB;
            Name         = name;
            EncodingType = encodingType;
            U10          = u10;

            Min      = new GameAttributeValue(min);
            Max      = new GameAttributeValue(max);
            BitCount = bitCount;
        }
Пример #4
0
        public GameAttributeB(int id, int defaultValue, int u3, int u4, int u5, string scriptA, string scriptB, string name, GameAttributeEncoding encodingType, byte u10, int min, int max, int bitCount)
            : base(id, defaultValue, u3, u4, u5, scriptA, scriptB, name, encodingType, u10, min, max, bitCount)
        {

        }
Пример #5
0
 public GameAttributeB(int id, int defaultValue, int u3, int u4, int u5, string scriptA, string scriptB, string name, GameAttributeEncoding encodingType, byte u10, int min, int max, int bitCount)
     : base(id, defaultValue, u3, u4, u5, scriptA, scriptB, name, encodingType, u10, min, max, bitCount)
 {
 }