public GameAttribute(int id, int u2, int u3, int u4, int u5, string scriptA, string scriptB, string name, GameAttributeEncoding encodingType, byte u10, int min, int max, int bitCount) { Id = id; U2 = u2; U3 = u3; U4 = u4; U5 = u5; ScriptA = scriptA; ScriptB = scriptB; Name = name; EncodingType = encodingType; U10 = u10; Min = min; Max = max; BitCount = bitCount; }
public GameAttribute(int id, int defaultValue, int u3, int u4, int u5, string scriptA, string scriptB, string name, GameAttributeEncoding encodingType, byte u10, int min, int max, int bitCount) { Id = id; _DefaultValue.Value = defaultValue; U3 = u3; U4 = u4; U5 = u5; ScriptA = scriptA; ScriptB = scriptB; Name = name; EncodingType = encodingType; U10 = u10; Min = new GameAttributeValue(min); Max = new GameAttributeValue(max); BitCount = bitCount; }
public GameAttribute(int id, float defaultValue, int u3, int u4, int u5, string scriptA, string scriptB, string name, GameAttributeEncoding encodingType, byte u10, float min, float max, int bitCount) { Id = id; _DefaultValue.ValueF = defaultValue; U3 = u3; U4 = u4; U5 = u5; ScriptA = scriptA; ScriptB = scriptB; Name = name; EncodingType = encodingType; U10 = u10; Min = new GameAttributeValue(min); Max = new GameAttributeValue(max); BitCount = bitCount; }
public GameAttributeB(int id, int defaultValue, int u3, int u4, int u5, string scriptA, string scriptB, string name, GameAttributeEncoding encodingType, byte u10, int min, int max, int bitCount) : base(id, defaultValue, u3, u4, u5, scriptA, scriptB, name, encodingType, u10, min, max, bitCount) { }