Пример #1
0
        static int _s_set_dataCount(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.LoopList __cl_gen_to_be_invoked = (Game.LoopList)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.dataCount = LuaAPI.xlua_tointeger(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Пример #2
0
        static int _s_set_onClick(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.LoopList __cl_gen_to_be_invoked = (Game.LoopList)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.onClick = translator.GetDelegate <System.Action <int> >(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Пример #3
0
        static int _g_get_onClick(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.LoopList __cl_gen_to_be_invoked = (Game.LoopList)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.onClick);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Пример #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Game.LoopList __cl_gen_ret = new Game.LoopList();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Game.LoopList constructor!"));
        }
Пример #5
0
        static int _m_SetItem(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.LoopList __cl_gen_to_be_invoked = (Game.LoopList)translator.FastGetCSObj(L, 1);



                {
                    int    index = LuaAPI.xlua_tointeger(L, 2);
                    object item  = translator.GetObject(L, 3, typeof(object));

                    __cl_gen_to_be_invoked.SetItem(index, item);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #6
0
        static int _m_GetItem(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.LoopList __cl_gen_to_be_invoked = (Game.LoopList)translator.FastGetCSObj(L, 1);



                {
                    int index = LuaAPI.xlua_tointeger(L, 2);

                    object __cl_gen_ret = __cl_gen_to_be_invoked.GetItem(index);
                    translator.PushAny(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }