Пример #1
0
 public static void ScriptReferences()     //Assigns script references
 {
     systemListConstructor = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemListConstructor>();
     cameraFunctionsScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraFunctions>();
     turnInfoScript        = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <TurnInfo>();
     playerTurnScript      = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <PlayerTurn>();
     diplomacyScript       = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <DiplomacyControlScript>();
     systemGUI             = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <SystemGUI>();
     heroGUI               = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <HeroGUI>();
     racialTraitScript     = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <RacialTraits> ();
     galaxyGUI             = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <GalaxyGUI>();
     invasionGUI           = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <InvasionGUI> ();
     mapConstructor        = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <MapConstructor> ();
     winConditions         = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <WinConditions> ();
     systemFunctions       = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemFunctions> ();
     systemInvasion        = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemInvasions> ();
     uiObjects             = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <UIObjects> ();
     ambientStarRandomiser = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <AmbientStarRandomiser> ();
     voronoiGenerator      = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <VoronoiGeneratorAndDelaunay> ();
     heroResource          = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <HeroResourceImprovement> ();
     systemPopup           = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <SystemInfoPopup> ();
     triangulation         = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <Triangulation> ();
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     gui      = FindObjectOfType <GalaxyGUI>();
     myCamera = FindObjectOfType <CameraController>();
 }