public static void ScriptReferences() //Assigns script references { systemListConstructor = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemListConstructor>(); cameraFunctionsScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraFunctions>(); turnInfoScript = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <TurnInfo>(); playerTurnScript = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <PlayerTurn>(); diplomacyScript = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <DiplomacyControlScript>(); systemGUI = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <SystemGUI>(); heroGUI = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <HeroGUI>(); racialTraitScript = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <RacialTraits> (); galaxyGUI = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <GalaxyGUI>(); invasionGUI = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <InvasionGUI> (); mapConstructor = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <MapConstructor> (); winConditions = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <WinConditions> (); systemFunctions = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemFunctions> (); systemInvasion = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <SystemInvasions> (); uiObjects = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <UIObjects> (); ambientStarRandomiser = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent <AmbientStarRandomiser> (); voronoiGenerator = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <VoronoiGeneratorAndDelaunay> (); heroResource = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <HeroResourceImprovement> (); systemPopup = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <SystemInfoPopup> (); triangulation = GameObject.FindGameObjectWithTag("GUIContainer").GetComponent <Triangulation> (); }
// Start is called before the first frame update void Start() { gui = FindObjectOfType <GalaxyGUI>(); myCamera = FindObjectOfType <CameraController>(); }