Draw() публичный Метод

public Draw ( ) : void
Результат void
Пример #1
0
    private void DrawLabels()
    {
        guiBox.Draw();

        XPLevel.Draw();
        TotalXP.Draw();
        TotalItemCount.Draw();
    }
Пример #2
0
 private void DisplayNameBox()
 {
     if (ShowName == true)
     {
         guiBox.Draw();
         nameLabel.Draw();
     }
 }
Пример #3
0
    private void DrawCharacterSheet()
    {
        ///////////////////////////////////////////////////////
        //Local Variables

        Fighter playerFighter;

        ///////////////////////////////////////////////////////

        playerFighter = Controller.GetPlayerFighter;

        guiBox.Draw();

        HPLabel.Content.text = string.Format
                               (
            "Max HP:  {0} + {1} = {2}",
            playerFighter.Attributes.BaseMaxHP.ToString(),
            playerFighter.Attributes.BonusMaxHP.ToString(),
            playerFighter.Attributes.TotalMaxHP.ToString()
                               );
        HPLabel.Draw();

        POWLabel.Content.text = string.Format
                                (
            "Power:  {0} + {1} = {2}",
            playerFighter.Attributes.BasePower.ToString(),
            playerFighter.Attributes.BonusPower.ToString(),
            playerFighter.Attributes.TotalPower.ToString()
                                );
        POWLabel.Draw();

        DEFLabel.Content.text = string.Format
                                (
            "Defense:  {0} + {1} = {2}",
            playerFighter.Attributes.BaseDefense.ToString(),
            playerFighter.Attributes.BonusDefense.ToString(),
            playerFighter.Attributes.TotalDefense.ToString()
                                );
        DEFLabel.Draw();

        XPLevelLabel.Content.text =
            string.Format("XP Level:  {0}", playerFighter.Attributes.XPLevel.ToString());
        XPLevelLabel.Draw();

        CurrentXPLabel.Content.text =
            string.Format("Current XP:  {0}", playerFighter.Attributes.XP.ToString());
        CurrentXPLabel.Draw();

        NextXPLabel.Content.text =
            string.Format("To Next Level:  {0}", Controller.ToNextLevel().ToString());
        NextXPLabel.Draw();

        if (Controller.GetLevelUpPoint > 0)
        {
            DrawLevelUpGUI();
        }
    }
Пример #4
0
    private void DrawCheck()
    {
        if ((Draw == true) && (MessageList.Count > 0))
        {
            UpdateLabelBorders();

            MainLabel.Content.text = ParseTextHeight();

            MainBox.Draw();
            MainLabel.Draw();
        }
    }
Пример #5
0
    private void DrawLevelUpGUI()
    {
        AttributePointLabel.Content.text =
            string.Format("Attribute Points:  {0}", Controller.GetLevelUpPoint.ToString());
        AttributePointLabel.Draw();

        if (HPBtn.Draw() == true)
        {
            Controller.LevelUpHP();
        }

        if (POWBtn.Draw() == true)
        {
            Controller.LevelUpPower();
        }

        if (DEFBtn.Draw() == true)
        {
            Controller.LevelUpDefense();
        }
    }
Пример #6
0
 private void DrawHP()
 {
     guiBox.Draw();
     hpOutput.Draw();
 }