private void DrawLabels() { guiBox.Draw(); XPLevel.Draw(); TotalXP.Draw(); TotalItemCount.Draw(); }
private void DisplayNameBox() { if (ShowName == true) { guiBox.Draw(); nameLabel.Draw(); } }
private void DrawCharacterSheet() { /////////////////////////////////////////////////////// //Local Variables Fighter playerFighter; /////////////////////////////////////////////////////// playerFighter = Controller.GetPlayerFighter; guiBox.Draw(); HPLabel.Content.text = string.Format ( "Max HP: {0} + {1} = {2}", playerFighter.Attributes.BaseMaxHP.ToString(), playerFighter.Attributes.BonusMaxHP.ToString(), playerFighter.Attributes.TotalMaxHP.ToString() ); HPLabel.Draw(); POWLabel.Content.text = string.Format ( "Power: {0} + {1} = {2}", playerFighter.Attributes.BasePower.ToString(), playerFighter.Attributes.BonusPower.ToString(), playerFighter.Attributes.TotalPower.ToString() ); POWLabel.Draw(); DEFLabel.Content.text = string.Format ( "Defense: {0} + {1} = {2}", playerFighter.Attributes.BaseDefense.ToString(), playerFighter.Attributes.BonusDefense.ToString(), playerFighter.Attributes.TotalDefense.ToString() ); DEFLabel.Draw(); XPLevelLabel.Content.text = string.Format("XP Level: {0}", playerFighter.Attributes.XPLevel.ToString()); XPLevelLabel.Draw(); CurrentXPLabel.Content.text = string.Format("Current XP: {0}", playerFighter.Attributes.XP.ToString()); CurrentXPLabel.Draw(); NextXPLabel.Content.text = string.Format("To Next Level: {0}", Controller.ToNextLevel().ToString()); NextXPLabel.Draw(); if (Controller.GetLevelUpPoint > 0) { DrawLevelUpGUI(); } }
private void DrawCheck() { if ((Draw == true) && (MessageList.Count > 0)) { UpdateLabelBorders(); MainLabel.Content.text = ParseTextHeight(); MainBox.Draw(); MainLabel.Draw(); } }
private void DrawLevelUpGUI() { AttributePointLabel.Content.text = string.Format("Attribute Points: {0}", Controller.GetLevelUpPoint.ToString()); AttributePointLabel.Draw(); if (HPBtn.Draw() == true) { Controller.LevelUpHP(); } if (POWBtn.Draw() == true) { Controller.LevelUpPower(); } if (DEFBtn.Draw() == true) { Controller.LevelUpDefense(); } }
private void DrawHP() { guiBox.Draw(); hpOutput.Draw(); }