/// <summary>
    /// Raises the inspector GUI event.
    /// </summary>
    public override void OnInspectorGUI()
    {
#if true
        AnimationNode node = target as AnimationNode;

        Color saved = GUI.color;
        GUI.color = Color.yellow;

        GUICommon.DrawAnimationNodeInspector(node);

        GUI.color = saved;

//		NodeGUI.OnGUI_ViNode( node , true , false );
#else
        DrawDefaultInspector();
#endif
    }