/// <summary> /// Raises the inspector GUI event. /// </summary> public override void OnInspectorGUI() { #if true AnimationNode node = target as AnimationNode; Color saved = GUI.color; GUI.color = Color.yellow; GUICommon.DrawAnimationNodeInspector(node); GUI.color = saved; // NodeGUI.OnGUI_ViNode( node , true , false ); #else DrawDefaultInspector(); #endif }