Пример #1
0
    public static void setNextGametype()
    {
        string[] mapList = new string[16] {
            "mp_alpha", "mp_bootleg", "mp_bravo", "mp_carbon", "mp_dome",
            "mp_exchange", "mp_hardhat", "mp_interchange", "mp_lambeth", "mp_mogadishu", "mp_paris",
            "mp_plaza2", "mp_radar", "mp_seatown", "mp_underground", "mp_village"
        };
        string nextMapname  = mapList[GSCFunctions.RandomInt(16)];
        string nextGamemode = gametypes[GSCFunctions.RandomInt(gametypes.Length)];

        Log.Debug("Next Map is {0}; Next Gametype {1}", nextMapname, nextGamemode);
        using (StreamWriter rotation = new StreamWriter("admin\\FGMBuffer.dspl", false))
        {
            rotation.WriteLine(nextMapname + "," + nextGamemode + ",1");
            rotation.Flush();
            rotation.Close();
            rotation.Dispose();
        }
        int count = 0;

        OnInterval(1000, () => { GSCFunctions.SetDvar("nextmap", nextMapname + " " + nextGamemode); count++; if (count == 2)
                                 {
                                     return(false);
                                 }
                                 return(true); });
    }
Пример #2
0
    private static bool setCurrentGametype()
    {
        //yield return Wait(.2f);

        int    randomNextMap = GSCFunctions.RandomInt(gametypes.Length);
        string nextmap       = GSCFunctions.GetDvar("nextmap");

        if (nextmap == "")
        {
            return(true);
        }
        string currentMap      = GSCFunctions.GetDvar("mapname");
        string currentGamemode = nextmap.Substring(currentMap.Length + 1);

        //Utilities.PrintToConsole(currentGamemode);
        if (!gametypes.Contains(currentGamemode))
        {
            return(false);
        }
        string currentGametypeName = gametypes_name[Array.IndexOf(gametypes, currentGamemode)];

        Log.Debug("Current Gamemode is {0}; Current Gamemode Name is {1}", currentGamemode, currentGametypeName);

        //setup current gametype elements
        if (currentGamemode != "AIZ" && currentGamemode != "PropHunt")
        {
            HudElem info = HudElem.CreateServerFontString(HudElem.Fonts.HudBig, .7f);
            info.SetPoint("TOP CENTER", "top center", 0, 1);
            info.HideWhenInMenu  = true;
            info.HideWhenInDemo  = false;
            info.HideIn3rdPerson = false;
            info.HideWhenDead    = false;
            info.Archived        = true;
            info.SetText("Gamemode: ^2" + currentGametypeName);
        }

        Log.Debug("Server gamemode is {0}", gametypes_serverName[Array.IndexOf(gametypes_name, currentGametypeName)]);
        GSCFunctions.SetDvar("sv_gametypeName", gametypes_serverName[Array.IndexOf(gametypes_name, currentGametypeName)]);

        setNextGametype();

        return(false);
    }