public a10() { GSCFunctions.PreCacheModel("vehicle_a10_warthog"); GSCFunctions.PreCacheMpAnim("MP_A10_strafing_run"); GSCFunctions.PreCacheShader("compass_objpoint_a10_friendly"); GSCFunctions.PreCacheShader("compass_objpoint_a10_enemy"); GSCFunctions.PreCacheMiniMapIcon("compass_objpoint_a10_friendly"); GSCFunctions.PreCacheMiniMapIcon("compass_objpoint_a10_enemy"); Dictionary <string, int> a10_fx = new Dictionary <string, int>(); a10_fx.Add("bullet_rain", GSCFunctions.LoadFX("misc/warthog_volley_runner")); a10_fx.Add("bullet_impacts", GSCFunctions.LoadFX("impacts/warthog_volley_runner")); a10_fx.Add("bullet_dust", GSCFunctions.LoadFX("dust/wing_drop_dust")); a10_fx.Add("afterburner", GSCFunctions.LoadFX("fire/jet_afterburner")); a10_fx.Add("contrail", GSCFunctions.LoadFX("smoke/jet_contrail")); a10_fx.Add("wingtip_light_green", GSCFunctions.LoadFX("misc/aircraft_light_wingtip_green")); a10_fx.Add("wingtip_light_red", GSCFunctions.LoadFX("misc/aircraft_light_wingtip_red")); level.SetField("a10_fx", new Parameter(a10_fx)); level.SetField("a10MaxHealth", 350); }