Пример #1
0
 public WorldSector(int index_x, int index_y, int lower_boundary_x, int upper_boundary_x, int lower_boundary_y, int upper_boundary_y)
 {
     this.index_x = index_x;
     this.index_y = index_y;
     this.lower_boundary_x = lower_boundary_x;
     this.upper_boundary_x = upper_boundary_x;
     this.lower_boundary_y = lower_boundary_y;
     this.upper_boundary_y = upper_boundary_y;
     mode = OperationMode.OUT_OF_CHARACTER_RANGE;
     Contained_Objects = new GObject_Sector_RefList (new Vector2(index_x, index_y));
 }
Пример #2
0
 public WorldSector(int index_x, int index_y, int lower_boundary_x, int upper_boundary_x, int lower_boundary_y, int upper_boundary_y)
 {
     this.index_x          = index_x;
     this.index_y          = index_y;
     this.lower_boundary_x = lower_boundary_x;
     this.upper_boundary_x = upper_boundary_x;
     this.lower_boundary_y = lower_boundary_y;
     this.upper_boundary_y = upper_boundary_y;
     mode = OperationMode.OUT_OF_CHARACTER_RANGE;
     Contained_Objects = new GObject_Sector_RefList(new Vector2(index_x, index_y));
 }