public WorldSector(int index_x, int index_y, int lower_boundary_x, int upper_boundary_x, int lower_boundary_y, int upper_boundary_y) { this.index_x = index_x; this.index_y = index_y; this.lower_boundary_x = lower_boundary_x; this.upper_boundary_x = upper_boundary_x; this.lower_boundary_y = lower_boundary_y; this.upper_boundary_y = upper_boundary_y; mode = OperationMode.OUT_OF_CHARACTER_RANGE; Contained_Objects = new GObject_Sector_RefList (new Vector2(index_x, index_y)); }
public WorldSector(int index_x, int index_y, int lower_boundary_x, int upper_boundary_x, int lower_boundary_y, int upper_boundary_y) { this.index_x = index_x; this.index_y = index_y; this.lower_boundary_x = lower_boundary_x; this.upper_boundary_x = upper_boundary_x; this.lower_boundary_y = lower_boundary_y; this.upper_boundary_y = upper_boundary_y; mode = OperationMode.OUT_OF_CHARACTER_RANGE; Contained_Objects = new GObject_Sector_RefList(new Vector2(index_x, index_y)); }