private void Handle(WorldClient client, GMRemoveNpcPacket packet) { var cellId = _gameWorld.Players[_gameSession.CharId].CellId; _mapProvider.Map.RemoveNPC(cellId, packet.Type, packet.TypeId, packet.Count); _packetFactory.SendGmCommandSuccess(client); }
public void HandleUs(WorldClient client, GMRemoveNpcPacket packet) { if (!_gameSession.IsAdmin) { return; } Handle(client, packet); }