private void Handle(WorldClient client, GMRemoveNpcPacket packet)
        {
            var cellId = _gameWorld.Players[_gameSession.CharId].CellId;

            _mapProvider.Map.RemoveNPC(cellId, packet.Type, packet.TypeId, packet.Count);

            _packetFactory.SendGmCommandSuccess(client);
        }
        public void HandleUs(WorldClient client, GMRemoveNpcPacket packet)
        {
            if (!_gameSession.IsAdmin)
            {
                return;
            }

            Handle(client, packet);
        }