// Use this for initialization
 void Start()
 {
     gLTFComponentPerso = GLTFComponentPerso.Instance;
 }
Пример #2
0
    // Charge l'objet dans l'application et l'attache au parent fourni
    private void CreateElementAndAttachToGameObject(GameObject parent, string filename)
    {
        GLTFComponentPerso gLTFComponentPerso = GLTFComponentPerso.Instance;

        StartCoroutine(gLTFComponentPerso.CreateComponentFromFile(filename, parent));
    }