// Use this for initialization void Start() { gLTFComponentPerso = GLTFComponentPerso.Instance; }
// Charge l'objet dans l'application et l'attache au parent fourni private void CreateElementAndAttachToGameObject(GameObject parent, string filename) { GLTFComponentPerso gLTFComponentPerso = GLTFComponentPerso.Instance; StartCoroutine(gLTFComponentPerso.CreateComponentFromFile(filename, parent)); }