Пример #1
0
        protected override void OnGLRender(object sender, EventArgs args)
        {
            _pcx.SmoothMode  = SmoothMode.Smooth;
            _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue;
            _pcx.ClearColorBuffer();
            if (!_resInit)
            {
                _msdf_bmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\msdf_75.png");
                _sdf_bmp  = DemoHelper.LoadTexture(RootDemoPath.Path + @"\sdf_75.png");
                _resInit  = true;
            }
            _pcx.Clear(PixelFarm.Drawing.Color.White);

            _pcx.DrawImageWithMsdf(_msdf_bmp, 0, 400, 6);
            _pcx.DrawImageWithMsdf(_msdf_bmp, 100, 500, 0.5f);
            _pcx.DrawImageWithMsdf(_msdf_bmp, 100, 520, 0.4f);
            _pcx.DrawImageWithMsdf(_msdf_bmp, 100, 550, 0.3f);
            _pcx.DrawImage(_msdf_bmp, 150, 400);

            _pcx.DrawImageWithSubPixelRenderingMsdf(_msdf_bmp, 200, 400, 6);
            _pcx.DrawImageWithSubPixelRenderingMsdf(_msdf_bmp, 300, 500, 0.5f);
            _pcx.DrawImageWithSubPixelRenderingMsdf(_msdf_bmp, 300, 520, 0.4f);
            _pcx.DrawImageWithSubPixelRenderingMsdf(_msdf_bmp, 300, 550, 0.3f);

            //
            _pcx.DrawImageWithMsdf(_sdf_bmp, 400, 400, 6);
            _pcx.DrawImageWithMsdf(_sdf_bmp, 400, 500, 0.5f);
            _pcx.DrawImageWithMsdf(_sdf_bmp, 400, 520, 0.4f);
            _pcx.DrawImageWithMsdf(_sdf_bmp, 400, 550, 0.3f);
            _pcx.DrawImage(_sdf_bmp, 400, 300);

            SwapBuffers();
        }