public void Dispose() { if (galaxystars != null) { galaxystars.Stop(); } items.Dispose(); }
private void ShaderTest_Closed(object sender, EventArgs e) { items.Dispose(); }
/// //////////////////////////////////////////////////////////////////////////////////////////////////// private void ShaderTest_Closed(object sender, EventArgs e) { items.Dispose(); GLStatics.VerifyAllDeallocated(); }
public void Dispose() { items.Dispose(); }