public void Dispose()
 {
     if (galaxystars != null)
     {
         galaxystars.Stop();
     }
     items.Dispose();
 }
 private void ShaderTest_Closed(object sender, EventArgs e)
 {
     items.Dispose();
 }
Exemple #3
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        /// ////////////////////////////////////////////////////////////////////////////////////////////////////


        private void ShaderTest_Closed(object sender, EventArgs e)
        {
            items.Dispose();
            GLStatics.VerifyAllDeallocated();
        }
Exemple #4
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 public void Dispose()
 {
     items.Dispose();
 }