Пример #1
0
        /// <summary>
        /// The method updates the game parameters depending on the current stage.
        /// </summary>
        public void UpdateStage()
        {
            if (GHero.Status == Statuses.Inactive)
            {
                if (prevStage == true && CurrentStage % 10 != 1)
                {
                    CurrentStage--;
                }

                GHero.Status = Statuses.Active;
            }

            if (GMonster.Status == Statuses.Inactive)
            {
                GHero.GetReward(CurrentStage, GMonster.AwardMultiplier);

                if (prevStage != false)
                {
                    CurrentStage++;
                }

                GMonster.Status = Statuses.Active;
            }

            GHero.HealthIndicator = GHero.Skills.SHealth;
            GMonster = CreateMonster();
        }
Пример #2
0
        /// <summary>
        /// The method allows to get information about the game.
        /// </summary>
        /// <returns>The string containing information about the game.</returns>
        public string GetInformation()
        {
            string   infoPet  = GPet == null ? "" : "\tИнформация о питомце\n" + GPet.GetInformation();
            DateTime gameTime = new DateTime(2019, 06, 27, (DateTime.Now - startDateTime).Hours, (DateTime.Now - startDateTime).Minutes, (DateTime.Now - startDateTime).Seconds);

            return($"\tИнформация об игре\n" +
                   $"Текущий этап: {currentStage}\n" +
                   $"Максимальный этап: {maxStage}\n" +
                   $"Время в игре: {gameTime.ToLongTimeString()}\n" +
                   $"\tИнформация о герое\n{GHero.GetInformation()}\n" +
                   $"{infoPet}\n");
        }
Пример #3
0
 /// <summary>
 /// The method simulates a hero attack.
 /// </summary>
 public void HeroAttack() => GMonster.HealthIndicator -= GHero.Attack();