public void Open_Mode(GAME_MODE_TYPE game) { for (int i = 0; i < MODE_GAME.Length; i++) { if (game == MODE_GAME[i].type_mode) { MODE_GAME[i].Open_Mode(); Time.timeScale = 2; continue; } else { MODE_GAME[i].Close_Mode(); } } }
public void Set_Mode_Game(GAME_MODE_TYPE Game) { switch (Game) { case GAME_MODE_TYPE.MODE_1: Game_Type = GAME_MODE_TYPE.MODE_1; break; case GAME_MODE_TYPE.MODE_2: Game_Type = GAME_MODE_TYPE.MODE_2; break; case GAME_MODE_TYPE.MODE_3: Game_Type = GAME_MODE_TYPE.MODE_3; break; case GAME_MODE_TYPE.MODE_4: Game_Type = GAME_MODE_TYPE.MODE_4; break; } }