/// <summary> /// Checks if is fuse game (need to find better way) /// </summary> /// <param name="game">What is the game that needs to be tested?</param> void IsFuseGame(FuseGame game) { //Check if is a fuse game if (game != null) { game.location = fuseLocations; } }
/// <summary> /// Overrided function when script is created /// </summary> protected override void Awake() { base.Awake(); parent = transform.parent.parent.gameObject; game = GetComponentInParent <FuseGame>(); if (game == null) { game2 = GetComponentInParent <FuseGame2>(); isGame1 = false; } rb = GetComponent <Rigidbody>(); }