// Update is called once per frame
 void Update()
 {
     if (_firstTime)
     {
         _firstTime = false;
         Fuse.Follow(StartPoint.PointType.Start);
     }
 }
 public void StartFollowingFuse()
 {
     if (fuse != null)
     {
         fuse.Follow(pointType);
     }
     else
     {
         teleportFuse.Follow(pointType);
     }
 }