Пример #1
0
    void CheckFuseCollision(Collider2D collision)
    {
        if (!actionActivated)
        {
            return;
        }

        if (!collision.gameObject.CompareTag("Fuse"))
        {
            return;
        }

        Fuse fuse = collision.gameObject.GetComponent <Fuse>();

        if (fuse)
        {
            fuse.Activate();
        }
    }