Пример #1
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 1:
            {
                SaveFlag flags = (SaveFlag)reader.ReadInt();

                if (GetSaveFlag(flags, SaveFlag.Quality))
                {
                    m_Quality = (FurnitureQuality)reader.ReadInt();
                }
                else
                {
                    m_Quality = FurnitureQuality.Regular;
                }

                if (GetSaveFlag(flags, SaveFlag.Crafter))
                {
                    m_Crafter = reader.ReadMobile();
                }

                if (GetSaveFlag(flags, SaveFlag.Resource))
                {
                    m_Resource = (CraftResource)reader.ReadInt();
                }
                else
                {
                    m_Resource = CraftResource.Log;
                }

                if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
                {
                    m_PlayerConstructed = true;
                }

                break;
            }

            case 0:
            {
                m_Quality = (FurnitureQuality)reader.ReadInt();
                m_Crafter = reader.ReadMobile();

                break;
            }
            }
        }
Пример #2
0
		public BaseFurniture( int itemID ) : base( itemID )
		{
			m_Quality = FurnitureQuality.Regular;
		}
Пример #3
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					SaveFlag flags = (SaveFlag)reader.ReadInt();
					
					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (FurnitureQuality)reader.ReadInt();
					else
						m_Quality = FurnitureQuality.Regular;
						
					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();
						
					if ( GetSaveFlag( flags, SaveFlag.Resource ) )
						m_Resource = (CraftResource)reader.ReadInt();
					else
						m_Resource = CraftResource.Log;
						
					if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
						m_PlayerConstructed = true;
						
				break;
			}
			
			case 0:
			{
			
				m_Quality = (FurnitureQuality)reader.ReadInt();
				m_Crafter = reader.ReadMobile();
				
				break;
				}
			}
		}
Пример #4
0
 public BaseFurniture(int itemID) : base(itemID)
 {
     m_Quality = FurnitureQuality.Regular;
 }