/// <summary> /// 移除触摸处理 /// </summary> /// <param name="behaviour"></param> public void RemoveBehaviour(IScrollProtocol behaviour) { if (behaviour == null || behaviour.Target == null) { return; } _behaviours.Remove(behaviour.Target); }
/// <summary> /// 添加触摸处理 /// </summary> /// <param name="behaviour"></param> public void AddBehaviour(IScrollProtocol behaviour) { if (behaviour == null || behaviour.Target == null) { return; } _behaviours[behaviour.Target] = behaviour; }