public override void initButton(int i) { if (nodeList [i] == null) { nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as FriendsShareWindow).shareButtonPrefab); } //nodeList [i].name = StringKit. intToFixString (i + 1); FriendsShareItemButton button = nodeList [i].GetComponent <FriendsShareItemButton> (); button.fatherWindow = fatherWindow; button.initUI(fawinTapType, info[i]); }
public override void updateItem(GameObject item, int index) { FriendsShareItemButton button = item.GetComponent <FriendsShareItemButton> (); button.initUI(fawinTapType, info[index]); }