Пример #1
0
 public void FriendDiceRequestOpenButton()
 {
     ButtonClickSound();
     gameoverrestartdicenohave.SetActive(false);
     frienddicerequest.gameObject.SetActive(true);
     MenuOpenSound();
     frienddicerequest.init();
 }
Пример #2
0
    public void FriendDiceRequestOpenButton()
    {
        Debug.Log("FriendDiceRequestOpenButton");

        ButtonClickSound();
        changeIsMain(false);
        //isMain = false;
        shop_dice.SetActive(false);
        friend_dice_request.gameObject.SetActive(true);
        MenuOpenSound();
        friend_dice_request.init();
    }