public void FriendDiceRequestOpenButton() { ButtonClickSound(); gameoverrestartdicenohave.SetActive(false); frienddicerequest.gameObject.SetActive(true); MenuOpenSound(); frienddicerequest.init(); }
public void FriendDiceRequestOpenButton() { Debug.Log("FriendDiceRequestOpenButton"); ButtonClickSound(); changeIsMain(false); //isMain = false; shop_dice.SetActive(false); friend_dice_request.gameObject.SetActive(true); MenuOpenSound(); friend_dice_request.init(); }