public static void Cheat_LockAllLevels() { lvlNum = 10; Fresh_Saving.SaveLvlNum(); self.InitNodes(); }
public static void Cheat_UnlockALevel() { lvlNum += 10; Fresh_Saving.SaveLvlNum(); self.InitNodes(); }
public static void Cheat_LockAllLevels() { lvlNum = 10; Fresh_Saving.SaveLvlNum(); self.InitNodes(); }
public static void Cheat_UnlockALevel() { lvlNum += 10; Fresh_Saving.SaveLvlNum(); self.InitNodes(); }