public static void Cheat_LockAllLevels()
 {
     lvlNum = 10;
     Fresh_Saving.SaveLvlNum();
     self.InitNodes();
 }
 public static void Cheat_UnlockALevel()
 {
     lvlNum += 10;
     Fresh_Saving.SaveLvlNum();
     self.InitNodes();
 }