public void OnFadeInComplete()
 {
     if (shouldTransitionIn)
     {
         startingCutscene.PlayTimeline();
         startingCamera.Priority = 1; // Let cinemachine do its thing
     }
 }
Пример #2
0
    public void OnWhiteOutComplete()
    {
        whiteOutAnimator.SetBool("StartWhite", false);

        if (!FlameKeeper.Get().levelController.CutscenesDisabled() && startingCutscene != null && startingCamera != null)
        {
            startingCutscene.PlayTimeline();
            startingCamera.Priority = 1;
        }
        else
        {
            player.EnableInput();
        }
    }