public void OnFadeInComplete() { if (shouldTransitionIn) { startingCutscene.PlayTimeline(); startingCamera.Priority = 1; // Let cinemachine do its thing } }
public void OnWhiteOutComplete() { whiteOutAnimator.SetBool("StartWhite", false); if (!FlameKeeper.Get().levelController.CutscenesDisabled() && startingCutscene != null && startingCamera != null) { startingCutscene.PlayTimeline(); startingCamera.Priority = 1; } else { player.EnableInput(); } }