Пример #1
0
 void FreeBombEventHandler(FreeBombEvent e)
 {
     if (first_chest[e.PlayerID])
     {
         first_chest[e.PlayerID] = false;
         EventBus.Publish <PlayerProgressEvent>(new PlayerProgressEvent("first chest", e.PlayerID));
     }
 }
Пример #2
0
 void FreeBombEventHandler(FreeBombEvent e)
 {
     if (e.PlayerID == PlayerID)
     {
         if (e.isGet)
         {
             bombProduction.AddFreeBomb();
         }
     }
 }
Пример #3
0
 void FreeBombEventHandler(FreeBombEvent e)
 {
     // if (e.PlayerID == PlayerID) {
     //     if (e.isGet) {
     //         ++free_bomb;
     //     } else {
     //         --free_bomb;
     //     }
     // }
     // _OnResourceStatusUpdated(new ResourceChangeEvent(PlayerID, resource));
 }