void FreeBombEventHandler(FreeBombEvent e) { if (first_chest[e.PlayerID]) { first_chest[e.PlayerID] = false; EventBus.Publish <PlayerProgressEvent>(new PlayerProgressEvent("first chest", e.PlayerID)); } }
void FreeBombEventHandler(FreeBombEvent e) { if (e.PlayerID == PlayerID) { if (e.isGet) { bombProduction.AddFreeBomb(); } } }
void FreeBombEventHandler(FreeBombEvent e) { // if (e.PlayerID == PlayerID) { // if (e.isGet) { // ++free_bomb; // } else { // --free_bomb; // } // } // _OnResourceStatusUpdated(new ResourceChangeEvent(PlayerID, resource)); }