// Use this for initialization
    void Start()
    {
        SplashScreen.SetActive(true);
        StartCoroutine("ShowSplashScreen");
        DescriptionScreen.SetActive(false);

        FrameworkBridge.initializeDelegate();
        FrameworkBridge.initNFCReader();
    }
    public void OnScanButtonPressed()
    {
        if (!TickerTapeContainer.GetComponent <TickerTapeContainer>().isTicking)
        {
            FrameworkBridge.beginNFCSession();
        }

#if UNITY_ANDROID
        //AndroidNFC.enableBackgroundScan();
        AndroidNFC.ScanNFC("UI_Controller", "OnFinishScan");
        #endif
    }
Пример #3
0
    void Start()
    {
        FrameworkBridge.initializeDelegate();

        Social.localUser.Authenticate(success => {
            if (success)
            {
                Debug.Log("Authenticated, checking achievements");

                FrameworkBridge.GameLoadedHandler gameLoaded = new FrameworkBridge.GameLoadedHandler(OnGameLoaded);
                FrameworkBridge.loadGame(gameLoaded);
            }
            else
            {
                Debug.Log("Failed to authenticate");
            }
        });

        GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true);
    }
Пример #4
0
 public void SaveGame()
 {
     FrameworkBridge.GameSavedHandler gameSaved = new FrameworkBridge.GameSavedHandler(OnGameSaved);
     FrameworkBridge.saveGame(inputText.text, gameSaved);
 }
Пример #5
0
 public void OnClearSaveButton()
 {
     FrameworkBridge.clearSavedData();
 }