Пример #1
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 public unsafe static void InvalidateNamedFramebufferSubData(uint framebuffer, int numAttachments, FramebufferAttachment *attachments, int x, int y, int width, int height)
 => glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height);
Пример #2
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 public unsafe static void InvalidateSubFramebuffer(FramebufferTarget target, int numAttachments, FramebufferAttachment *attachments, int x, int y, int width, int height)
 => glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
Пример #3
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 public unsafe static void InvalidateNamedFramebufferData(uint framebuffer, int numAttachments, FramebufferAttachment *attachments)
 => glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
Пример #4
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 public unsafe static void InvalidateFramebuffer(FramebufferTarget target, int numAttachments, FramebufferAttachment *attachments)
 => glInvalidateFramebuffer(target, numAttachments, attachments);