private void readFrameUpdateData(NetIncomingMessage inMsg) { FrameInput input = new FrameInput(); input.deserialize(inMsg); clientWorld.addFrameInputData(input); }
private void relayFrameInput(NetIncomingMessage inMsg) { FrameInput input = new FrameInput(); input.deserialize(inMsg); //Write it to a new packet NetOutgoingMessage outMsg = netServer.CreateMessage(); outMsg.Write((byte)NetDataType.FrameUpdate); input.serialize(outMsg); netServer.SendToAll(outMsg, NetDeliveryMethod.ReliableOrdered); }