Пример #1
0
 void EatFood(FoodBehaviour food)
 {
     if (FoodEatingCooldown <= 0.0f && food.FoodAmount >= 0.0f)
     {
         Hunger             -= food.Eat(HungerBite);
         FoodEatingCooldown += EatingInterval;
     }
 }
Пример #2
0
    private void Eat(GameObject foodObject)
    {
        FoodBehaviour food = foodObject.GetComponent <FoodBehaviour>();

        if (food)
        {
            Heal(food.Eat());
        }
    }