void EatFood(FoodBehaviour food) { if (FoodEatingCooldown <= 0.0f && food.FoodAmount >= 0.0f) { Hunger -= food.Eat(HungerBite); FoodEatingCooldown += EatingInterval; } }
private void Eat(GameObject foodObject) { FoodBehaviour food = foodObject.GetComponent <FoodBehaviour>(); if (food) { Heal(food.Eat()); } }