public override void Build() { Vector3 __appleSpawnPos = new Vector3(-4f, 2f, 0f); _apple = ( (GameObject)Instantiate( _foodHandler.apple.gameObject, __appleSpawnPos, Quaternion.identity ) ).GetComponent<FoodObject>(); var moveFood = new FoodInstruction(FoodInstruction.Type.MoveFood, _apple); _AddInstruction(moveFood); // Initialize knife Vector3 __knifeSpawnPos = new Vector3(-2.73f, -0.74f, 0f); _knife = ( (GameObject)Instantiate( _foodHandler.knife.gameObject, __knifeSpawnPos, Quaternion.identity ) ).GetComponent<FoodObject>(); var pickKnife = new FoodInstruction(FoodInstruction.Type.PickKnife, _knife); _AddInstruction(pickKnife); // Initialize animation Vector3 __animPos = new Vector3(0f, -2.75f, 0f); _anim = ( (GameObject)Instantiate( _foodHandler.appleSliceAnimation.gameObject, __animPos, Quaternion.identity ) ).GetComponent<FoodAnimation>(); _anim.gameObject.SetActive(false); var sliceAppleWithKnife = new FoodInstruction(FoodInstruction.Type.SliceFood, _apple, _knife); sliceAppleWithKnife.AddAnimation(_anim); _AddInstruction(sliceAppleWithKnife); }
public void AddAnimation(FoodAnimation anim) { _anim = anim; }