Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        currentState = State.IDLE;
        player       = FindObjectOfType <ShipCon>().gameObject;
        rb           = GetComponent <Rigidbody2D>();

        guns = FindObjectOfType <EnemyProjectileManager>();

        gunFire = GetComponent <AudioSource>();
    }
    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent <Rigidbody2D>();
        //rb.AddForce(transform.up * speed);
        if (rb == null)
        {
            Debug.Log("RigidBody ref is null");
        }
        //Fire();

        Guns = FindObjectOfType <EnemyProjectileManager>();
    }