public void TearDown()
        {
            InputField inputField = m_PrefabRoot.GetComponentInChildren <InputField>();

            TouchScreenKeyboard.hideInput = false;
            FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren <Text>());
            GameObject.DestroyImmediate(m_PrefabRoot);
        }
Пример #2
0
 protected void UntrackTextComponents(Object obj)
 {
     if (!(obj is GameObject))
     {
         return;
     }
     foreach (Text componentsInChild in (Text[])(obj as GameObject).GetComponentsInChildren <Text>(true))
     {
         FontUpdateTracker.UntrackText(componentsInChild);
     }
 }
Пример #3
0
    public static int UntrackText_s(IntPtr l)
    {
        int result;

        try
        {
            Text t;
            LuaObject.checkType <Text>(l, 1, out t);
            FontUpdateTracker.UntrackText(t);
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
 public virtual void TearDown()
 {
     FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren <Text>());
     GameObject.Destroy(m_PrefabRoot);
 }
Пример #5
0
 public virtual void TearDown()
 {
     GUIUtility.systemCopyBuffer = null;
     FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren <Text>());
     GameObject.DestroyImmediate(m_PrefabRoot);
 }