public void TearDown() { InputField inputField = m_PrefabRoot.GetComponentInChildren <InputField>(); TouchScreenKeyboard.hideInput = false; FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren <Text>()); GameObject.DestroyImmediate(m_PrefabRoot); }
protected void UntrackTextComponents(Object obj) { if (!(obj is GameObject)) { return; } foreach (Text componentsInChild in (Text[])(obj as GameObject).GetComponentsInChildren <Text>(true)) { FontUpdateTracker.UntrackText(componentsInChild); } }
public static int UntrackText_s(IntPtr l) { int result; try { Text t; LuaObject.checkType <Text>(l, 1, out t); FontUpdateTracker.UntrackText(t); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public virtual void TearDown() { FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren <Text>()); GameObject.Destroy(m_PrefabRoot); }
public virtual void TearDown() { GUIUtility.systemCopyBuffer = null; FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren <Text>()); GameObject.DestroyImmediate(m_PrefabRoot); }