private void Awake() { fogCamera = FindObjectOfType <FogCamera>(); systemUI = FindObjectOfType <SystemUI>(); speedUI = FindObjectOfType <SpeedUI>(); hud = FindObjectOfType <HUD>(); }
private void Awake() { universe = FindObjectOfType <Universe>(); fogCamera = FindObjectOfType <FogCamera>(); empiresControlled = 0; }
void OnSceneView(SceneView sv) { var c = sv.camera; Selection.activeObject = c; current = c.GetComponent <FogCamera>(); if (current == null) { current = c.gameObject.AddComponent <FogCamera>(); } //var gCamera=(target as FogCamera).GetComponent<Camera>(); EditorUtility.CopySerialized(target, current); /*float percent=((c.farClipPlane/gCamera.farClipPlane)); * percent= percent/Mathf.Pow(1.7f, c.fieldOfView-gCamera.fieldOfView); * current.DepthMax/=percent*/; }
private void Awake() { fogCamera = FindObjectOfType <FogCamera>(); }