Esempio n. 1
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 private void Awake()
 {
     fogCamera = FindObjectOfType <FogCamera>();
     systemUI  = FindObjectOfType <SystemUI>();
     speedUI   = FindObjectOfType <SpeedUI>();
     hud       = FindObjectOfType <HUD>();
 }
Esempio n. 2
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    private void Awake()
    {
        universe  = FindObjectOfType <Universe>();
        fogCamera = FindObjectOfType <FogCamera>();

        empiresControlled = 0;
    }
Esempio n. 3
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    void OnSceneView(SceneView sv)
    {
        var c = sv.camera;

        Selection.activeObject = c;
        current = c.GetComponent <FogCamera>();
        if (current == null)
        {
            current = c.gameObject.AddComponent <FogCamera>();
        }
        //var gCamera=(target as FogCamera).GetComponent<Camera>();
        EditorUtility.CopySerialized(target, current);

        /*float percent=((c.farClipPlane/gCamera.farClipPlane));
         * percent= percent/Mathf.Pow(1.7f, c.fieldOfView-gCamera.fieldOfView);
         * current.DepthMax/=percent*/;
    }
Esempio n. 4
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 private void Awake()
 {
     fogCamera = FindObjectOfType <FogCamera>();
 }