// Start is called before the first frame updateF void Start() { if (!this.freeCamera) { this.freeCamera = GetComponent <FreeCamera>(); } if (!this.orbitCamera) { this.orbitCamera = GetComponent <MouseOrbitCamera>(); } if (!this.focusTargetCamera) { this.focusTargetCamera = GetComponent <FocusTargetCamera>(); } }
// Start is called before the first frame update void Start() { if (!focusCam) { focusCam = this.GetComponent <FocusTargetCamera>(); } if (!image) { image = GameObject.Find("DuelCameraImage").GetComponent <RawImage>(); } if (focusCam) { focusCam.UsePosition = true; } }
// Start is called before the first frame updateF void Start() { if (!freeCamera) { freeCamera = GetComponent <FreeCamera>(); } if (!orbitCamera) { orbitCamera = GetComponent <MouseOrbitCamera>(); } if (!focusTargetCamera) { focusTargetCamera = GetComponent <FocusTargetCamera>(); } if (!playerObserver) { playerObserver = gameManager.ObservedPlayerDetails; } }
// Start is called before the first frame update void Start() { if (!focusCam) { focusCam = GetComponent <FocusTargetCamera>(); } if (!image) { var duelCamera = GameObject.Find("DuelCameraImage"); if (duelCamera) { image = duelCamera.GetComponent <RawImage>(); } } if (focusCam) { focusCam.UsePosition = true; } }