예제 #1
0
 // Start is called before the first frame updateF
 void Start()
 {
     if (!this.freeCamera)
     {
         this.freeCamera = GetComponent <FreeCamera>();
     }
     if (!this.orbitCamera)
     {
         this.orbitCamera = GetComponent <MouseOrbitCamera>();
     }
     if (!this.focusTargetCamera)
     {
         this.focusTargetCamera = GetComponent <FocusTargetCamera>();
     }
 }
예제 #2
0
    // Start is called before the first frame update
    void Start()
    {
        if (!focusCam)
        {
            focusCam = this.GetComponent <FocusTargetCamera>();
        }

        if (!image)
        {
            image = GameObject.Find("DuelCameraImage").GetComponent <RawImage>();
        }

        if (focusCam)
        {
            focusCam.UsePosition = true;
        }
    }
예제 #3
0
    // Start is called before the first frame updateF
    void Start()
    {
        if (!freeCamera)
        {
            freeCamera = GetComponent <FreeCamera>();
        }
        if (!orbitCamera)
        {
            orbitCamera = GetComponent <MouseOrbitCamera>();
        }
        if (!focusTargetCamera)
        {
            focusTargetCamera = GetComponent <FocusTargetCamera>();
        }

        if (!playerObserver)
        {
            playerObserver = gameManager.ObservedPlayerDetails;
        }
    }
예제 #4
0
    // Start is called before the first frame update
    void Start()
    {
        if (!focusCam)
        {
            focusCam = GetComponent <FocusTargetCamera>();
        }

        if (!image)
        {
            var duelCamera = GameObject.Find("DuelCameraImage");
            if (duelCamera)
            {
                image = duelCamera.GetComponent <RawImage>();
            }
        }

        if (focusCam)
        {
            focusCam.UsePosition = true;
        }
    }